Final fantasy xiv heavensward6/17/2023 Every fight is intuitive so you won’t be scratching your head going “how does this work?” but you will have to actually try. Another hilariously tasks players with picking up totems and placing them in certain areas to prevent a boss from casting a ritual that ties his health to them. Without spoiling it, my favorite dungeon has a fight where a bird flies up into the air, and causes the entire battlefield to fill with fog, forcing you to find his shadow before he comes back down. Thankfully, the boss fights are spectacular, and nearly every zone features an encounter that has something I’ve never seen before. Gone are the labyrinthine paths of some low-level dungeons, as well as the tricks of the trade of the vanilla endgame areas the structure is basically the same every time. Every dungeon, including the three level 60 ones at the end, have the same linear design that is crafted to prevent you from speedrunning them. The dungeons are all par for the course, which again, is a theme with this expansion. The epilogue also does its job of sufficiently teasing all of the upcoming free content updates, so I’m pumped to see where this goes. I really dig the dragon theme that permeates throughout the expansion (they commit to it), and I was satisfied with the conclusion, especially the final boss, which Final Fantasy fans will love. While there are some predictable plot points and far too much Final Fantasy grandstanding, I have to say I enjoyed it as a whole. They are all worthwhile additions, and each role (tank, healer, ranged DPS) fits perfectly in the current meta.īy the time I was done with the story and hit level 60, I had played far more than 40 hours. The Astrologian sacrifices a bit of firepower (compared to the White Mage and Scholar) but makes up for it with a variety of different healing tricks, and the Machinist is one of the most complicated DPS classes in the game. Flying makes gathering nodes more fun, which is a big improvement on the 2.0 system - and more nuanced with new gathering abilities.Īs a general rule you always want to be doing your core job and tanking with Grit, but when you need that extra push, the Dark Knight is ready and willing, and feels far more engaging than the existing Warrior. Crafting was always like a puzzle, allowing players to learn the best rotations for creating the best items, but now, there’s an “endgame” of sorts for the profession, featuring a separate system of crafting in guilds to help build airships, and more complicated patterns that will fetch big gains on the auction house. Although I don’t tend to craft in any MMO I play, I hung out with a group of crafters and chatted for hours about the new crafter meta and theories for some testing, which are insanely deep.įor those who aren’t aware, each crafting and gathering class has its own miniature storyline, and crafters in particular now have a even more complicated method of creating new high quality items. I’d visit my new apartment in my friend’s beachfront property villa in the Mist, and see what was going on with their new workshop - a feature that lets you build Free Company (guild) airships in Heavensward, which go on expeditions for more items, similar to Retainer quests. They’re even more fun now once you’ve unlocked flight for that particular zone, and all of the old hunts still exist too, albeit with smaller rewards for kills. I would frequently stop to do world hunts, which respawn every few hours or so in each area. There’s just so much to do at this juncture of Final Fantasy XIV.
0 Comments
Leave a Reply. |